Asynchronous versus
Synchronous Serial Transmission
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In serial
communications, the transmitting and receiving device must be synchronized to
one another and use a common data rate and protocol. Synchronization allows
both the transmitter and receiver to be expecting data transmission/reception
at the same time.
There are
two basic methods of maintaining ‘‘sync’’ between the transmitter and
receiver: asynchronous and synchronous.
In an
asynchronous serial communication system, such as the USART aboard
theATmega16, framing bits are used at the beginning and end of a data byte.
These framing bits alert the receiver that an incoming data byte has arrived
and also signals the completion of the data byte reception. The data rate for
an asynchronous serial system is typically much slower than the synchronous
system, but it only requires a single wire between the transmitter and
receiver.
A
synchronous serial communication system maintains ‘‘sync’’ between the
transmitter and receiver by employing a common clock between the two
devices.Data bits are sent and received on the edge of the clock. This allows
data transfer rates higher than with asynchronous techniques but requires two
lines, data and clock, to connect the receiver and transmitter.
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Baud Rate
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Data
transmission rates are typically specified as a baud or bits per second rate.
For example, 9600 baud indicates data are being transferred at 9600 bits per
second.
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Full Duplex
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Often,
serial communication systemsmust both transmit and receive data. To do both
transmission
and
reception simultaneously requires separate hardware for transmission and
reception. A single
duplex
system has a single complement of hardware that must be switched from
transmission
to reception
configuration. A full duplex serial communication system has separate
hardware for
transmission
and reception.
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Nonreturn to Zero Coding Format
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There aremany different coding standards used within
serial communications. The important point is the transmitter and receiver
must use a common coding standard so data may be interpreted correctly at the
receiving end. The Atmel ATmega16 uses a nonreturn to zero coding standard.
In nonreturn to zero, coding a logic 1 is signaled
by a logic high during the entire time slot allocated for a single bit,
whereas a logic 0 is signaled by a logic low during the entire time slot
allocated for a single bit.
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The RS-232Communication Protocol
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When serial
transmission occurs over a long distance, additional techniques may be used to
ensure data integrity. Over long distances, logic levels degrade and may be
corrupted by noise. At the receiving end, it is difficult to discern a logic
high from a logic low. The RS-232 standard has been around for some time.
With the RS-232 standard (EIA-232), a logic 1 is represented with a −12-VDC
level, whereas a logic 0 is represented by a +12-VDC level. Chips are
commonly available (e.g., MAX232) that convert the 5- and 0-V output levels
from a transmitter to RS-232- compatible levels and convert back to 5- and
0-V levels at the receiver. The RS-232 standard also specifies other features
for this communication protocol.
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Parity
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To further
enhance data integrity during transmission, parity techniques may be used.
Parity is an additional bit (or bits) that may be transmitted with the data byte.
The ATmega16 uses a single parity bit. With a single parity bit, a single-bit
error may be detected. Parity may be even or odd.
In even
parity, the parity bit is set to 1 or 0, such that the number of 1’s in the
data byte including the parity bit is even. Meaning number of 1’s in 8 data
bit + that in parity bit must be even.
In odd
parity, the parity bit is set to 1 or 0, such that the number of 1’s in the
data byte including the parity bit is odd. Meaning number of 1’s in 8 data
bits + that in parity bit must be odd.
At the
receiver, the number of bits within a data byte including the parity bit are
counted to ensure that parity has not changed, indicating an error, during
transmission.
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Saturday, August 4, 2012
Serial Communication Terminology
Serial Communications in AVR
Serial USART
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The serial USART
is used for full duplex (two-way) communication between a receiver and
transmitter. This is accomplished by equipping the ATmega16 with independent
hardware for the transmitter and receiver. The USART is typically used for
asynchronous communication. That is, there is not a common clock between the
transmitter and receiver to keep them synchronized with one another. To
maintain synchronization between the transmitter and receiver, framing start
and stop bits are used at the beginning and end of each data byte in a
transmission sequence.
The ATmega16
USART is quite flexible. It has the capability to be set to a variety of data
transmission rates known as the baud (bits per second) rate. The USART may
also be set for data bit widths of 5 to 9 bits with one or two stop bits.
Furthermore, the ATmega16 is equipped with a hardware-generated parity bit
(even or odd) and parity check
hardware at the receiver. A single parity bit allows for the detection of a
single bit error within a byte of data. The USART may also be configured to
operate in a synchronous mode.
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Serial Peripheral
Interface
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The ATmega16 SPI
can also be used for two-way serial communication between a transmitter and a
receiver. In the SPI system, the transmitter and receiver share a common
clock source. This requires an additional clock line between the transmitter
and receiver but allows for higher data transmission rates as compared with
the USART.
The SPI may be
viewed as a synchronous 16-bit shift register with an 8-bit half residing in
the transmitter and the other 8-bit half residing in the receiver. The
transmitter is designated the master because it provides the synchronizing
clock source between the transmitter and the receiver. The receiver is
designated as the slave.
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Two-Wire Serial
Interface
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The TWI subsystem
allows the system designer to network a number of related devices
(microcontrollers, transducers, displays, memory storage, etc.) together into
a system using a two-wire interconnecting scheme. The TWI allows a maximum of
128 devices to be connected together. Each device has its own unique address
and may both transmit and receive over the two-wire bus at frequencies up to
400 kHz. This allows the device to freely exchange information with other
devices in the network within a small area.
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Analog-to-Digital
Converter
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The ATmega16 is
equipped with an eight-channel ADC subsystem. The ADC converts an analog
signal from the outside world into a binary representation suitable for use
by the microcontroller. The ATmega16 ADC has 10-bit resolution. This means
that an analog voltage between 0 and 5 V will be encoded into one of 1024
binary representations between (000)16 and (3FF)16. This provides
the ATmega16 with a voltage resolution of approximately 4.88 mV.
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